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LearnINN Playlist - Innovation in Youth Work

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PregledZnačke znanja

LearnINN Playlist - Innovation in Youth Work

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This Learning Playlist guides you through the key steps of the Design Thinking process:

  • Empathise
  • Define
  • Ideate
  • Prototype
  • Test
It is framed within the context of youth work and innovation.
As you progress through the activities, you will explore how a Human-centred design, digital tools, and creative collaboration can help tackle real challenges in your work.

Completing this playlist and collecting at least 4 thematic badges will earn you the final recognition badge for your active learning about innovation development in the field of youth work.

The total learning time is 30 hours, consisting of individual and group learning both in-person and online.
Learning and digital open badges earned in this learning playlist are aligned with the ETS competence model for youth workers (https://europeantrainingstrategy.eu/yocomo/), as well as the EntreComp competence framework (https://joint-research-centre.ec.europa.eu/entrecomp-entrepreneurship-competence-framework_en) and the ESCO database (https://esco.ec.europa.eu/en).

This Learning Playlist is part of the KA2 Cooperation Partnership project Learn INN, supported by the European Union’s Erasmus+ programme.




Aktivnosti koje treba dovršiti

Obavite sledeće aktivnosti, steknite značke znanja i videćete da se napredak vaše plejliste ažurira
Human - Centered Design Thinking
Obavezno
6 sati
Pogledajte celokupnu aktivnost

Veštine

ESCO
#innovate
ETS-TR
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
ETS-TR
#Where applicable, includes the community’s needs in the programme design
ESCO
#demonstrate empathy
#Cilja postizanje obrazovnih ciljeva korišćenjem specifičnih načina i metoda koji podstiču kreativnost, rešavanje problema, razmišljanje "izvan uobičajenih okvira", u različitim okruženjima
ETS-TR
#Facilitates problem solving
#Cilja postizanje obrazovnih ciljeva korišćenjem specifičnih načina i metoda koji podstiču kreativnost, rešavanje problema, razmišljanje "izvan uobičajenih okvira", u različitim okruženjima
ETS-TR
#Enables participants to be creative and think out of the box
ESCO
#brainstorming ideas
#Otvorenost za korišćenje različitih načina i metoda radi podsticanja kreativnosti, rešavanja problema i razmišljanja "izvan uobičajenih okvira"
ETS-TR
#Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning
ESCO
#innovate
ESCO
#build craft prototypes
#Cilja postizanje obrazovnih ciljeva korišćenjem specifičnih načina i metoda koji podstiču kreativnost, rešavanje problema, razmišljanje "izvan uobičajenih okvira", u različitim okruženjima
Aktivnosti: 5
Započeto: 23
Završena plejlista: 21
Vreme za završetak: 13 sati 30 minuta
Podelite :

Organizatori

Awero

Badge issuer recognized with

Badgecraft drži i razvija ovu platformu sa vodećim obrazovnim organizacijama. Program Evropske unije Erasmus+ odobrio je sufinansiranje za izradu prve verzije ove platforme. Kontaktirajte support@badgecraft.eu.
Platforma
Promenite na drugi jezik:
Kofinansirano kroz Erasmus+ program Evropske Komisije
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