Sobre
Playlist
Regístrate
7

LearnINN Playlist - Innovation in Youth Work

Participar
Panorama generalInsignias

LearnINN Playlist - Innovation in Youth Work

Participar

Contenido

This Learning Playlist guides you through the key steps of the Design Thinking process:

  • Empathise
  • Define
  • Ideate
  • Prototype
  • Test
It is framed within the context of youth work and innovation.
As you progress through the activities, you will explore how a Human-centred design, digital tools, and creative collaboration can help tackle real challenges in your work.

Completing this playlist and collecting at least 4 thematic badges will earn you the final recognition badge for your active learning about innovation development in the field of youth work.

The total learning time is 30 hours, consisting of individual and group learning both in-person and online.
Learning and digital open badges earned in this learning playlist are aligned with the ETS competence model for youth workers (https://europeantrainingstrategy.eu/yocomo/), as well as the EntreComp competence framework (https://joint-research-centre.ec.europa.eu/entrecomp-entrepreneurship-competence-framework_en) and the ESCO database (https://esco.ec.europa.eu/en).

This Learning Playlist is part of the KA2 Cooperation Partnership project Learn INN, supported by the European Union’s Erasmus+ programme.




Actividades a realizar

Complete las siguientes actividades, gane insignias y verá el progreso de su lista de reproducción actualizada
Human - Centered Design Thinking
Obligatorio
6 horas
Ver actividad completa

Habilidades

ESCO
#innovate
ETS-TR
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
ETS-TR
#Where applicable, includes the community’s needs in the programme design
ESCO
#demonstrate empathy
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Facilitates problem solving
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Enables participants to be creative and think out of the box
ESCO
#brainstorming ideas
#Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking
ETS-TR
#Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning
ESCO
#innovate
ESCO
#build craft prototypes
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
Actividades: 5
Iniciado: 23
Lista de reproducción completada: 21
Tiempo para completar: 13 horas 30 minutos
Compartir:

Organizadores

Awero

Badge issuer recognized with

Badgecraft alberga esta plataforma y la desarrolla junto con organizaciones líderes educativas. El consorcio Europeo desarrolla esta plataforma con la cofinanciación del programa Erasmus+ de la Unión Europea.
Plataforma
Cambiar a otro idioma:
Cofinanciado por el programa Erasmus+ de la Unión Europea
InicioMapaActividadesPlaylist