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LearnINN Playlist - Innovation in Youth Work

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LearnINN Playlist - Innovation in Youth Work

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This Learning Playlist guides you through the key steps of the Design Thinking process:

  • Empathise
  • Define
  • Ideate
  • Prototype
  • Test
It is framed within the context of youth work and innovation.
As you progress through the activities, you will explore how a Human-centred design, digital tools, and creative collaboration can help tackle real challenges in your work.

Completing this playlist and collecting at least 4 thematic badges will earn you the final recognition badge for your active learning about innovation development in the field of youth work.

The total learning time is 30 hours, consisting of individual and group learning both in-person and online.
Learning and digital open badges earned in this learning playlist are aligned with the ETS competence model for youth workers (https://europeantrainingstrategy.eu/yocomo/), as well as the EntreComp competence framework (https://joint-research-centre.ec.europa.eu/entrecomp-entrepreneurship-competence-framework_en) and the ESCO database (https://esco.ec.europa.eu/en).

This Learning Playlist is part of the KA2 Cooperation Partnership project Learn INN, supported by the European Union’s Erasmus+ programme.




Activités à compléter

Complete the following activities, earn badges and you will see your playlist progress updated
Human - Centered Design Thinking
Obligatoire
6 heures
View full activity

Compétences

ESCO
#innovate
ETS-TR
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
ETS-TR
#Where applicable, includes the community’s needs in the programme design
ESCO
#demonstrate empathy
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Facilitates problem solving
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
ETS-TR
#Enables participants to be creative and think out of the box
ESCO
#brainstorming ideas
#Openness to using different ways and methods to encourage creativity, problem solving and ‘out-of-the-box’ thinking
ETS-TR
#Understands the impact of Artificial Intelligence on choosing learning objectives when using online platforms for learning
ESCO
#innovate
ESCO
#build craft prototypes
#Aiming at reaching educational aims by using specific ways and methods that encourage creativity, problem solving, ‘out-of-the-box’ thinking, in different environmental aspects
Activités : 5
Débuté : 23
Playlist terminée : 21
Temps à compléter : 13 heures 30 minutes
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Organisateurs

Awero

Badge issuer recognized with

Badgecraft héberge et développe cette plateforme avec les principaux organismes d'éducation. La première version de cette plateforme a été cofinancée par Erasmus +, programme de l'Union européenne. Contactez-nous à : support@badgecraft.eu .
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Cofinancé par Erasmus+, programme de l'Union Européenne
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